﻿using System;

namespace MosCraft.Materials
{
    class MaterialLogic : Material
    {
        public MaterialLogic()
            :base()
        {
        }

        override public bool isSolid()
        {
            return false;
        }

        override public bool getCanBlockGrass()
        {
            return false;
        }

        override public bool getIsSolid()
        {
            return false;
        }
    }
}
